NFL teams must pay their players by the face value of the money they earn on the field.
But that’s not how they’re paying them, according to an analysis by USA Today Sports.
The analysis found that while teams are still paying players based on a formula that is the same as the one used to pay athletes, teams are no longer paying them in cash.
Instead, the NFL is charging players by what the league calls the “pay-per-performance” formula.
This formula takes into account the average performance of a player’s team in terms of total yards, points, and interceptions.
This means that the average NFL player is now paid for the amount of yards, touchdowns, and sacks he brings in in a given season.
The league, however, is not actually paying players for those types of performance metrics.
Instead, the league is paying players by how much they earn in base salary, which is paid in a percentage.
Base salary is a percentage that is tied to the total salary of the team.
Base salary is calculated based on the average amount of base salary a player is paid on average over the course of a season.
The formula is different for every team, and there are some variations between each team.
However, the basic formula for each team is that the base salary of a particular player is equal to the value of his cap number.
This number is then adjusted for other factors, including the value an injury to a player creates.
However, the pay-per play formula is based on what is considered a “perception of success,” which is essentially what the team thinks it can achieve through a player in a certain position.
In other words, if a player wins a lot of games in a particular position, and his team wins a bunch of games, then the team should pay him more than the base pay-off of his contract.
If a player has an average of 5.0 yards per carry, the team that pays him the most will pay him the highest base salary.
However if the team wins five games in five days, the base pays for that player will drop to a less than average $5.0.
The team that wins five more games will then pay him $3.0 less than the league’s base pay for that same position.
This formula is still a good formula for players to earn, but it has been replaced by a “performance bonus” system.
These bonuses are supposed to increase players’ incentives to perform.
This bonus system is based upon the assumption that players are paid by how many wins they win on the season.
But, if the league loses two games in the first two weeks, the player will be paid more than his base pay.
This will happen if the player has a poor performance.
In some cases, the players may not even be paid by the base amount, since they may not win any games in those two weeks.
This is when the “performance bonuses” come into play.
The players base pay is not a huge amount for the average player.
In fact, the average base salary is only about $2,500, according the analysis.
But it does have some benefits, such as being able to make big money in free agency.
If a player makes more than $8.8 million a year, his base salary should be more than double that.
In other words: The base pay that players receive is not the main incentive to perform, but rather the “bonus” that is supposed to make up for it.
So how can teams pay players more than what the base payment is?
The NFL does this by using what the NFL called the “Performance Bonus Calculator.”
This is a tool that the NFL uses to calculate the amount players should receive based on their performance in certain categories.
In the example above, players are paying $3,200 for a $1.8M base salary for the purposes of calculating the Performance Bonus Calculator.
The league is estimating that this player should earn an additional $3 million in base pay based on his performance in “critical areas.”
The league calculates these critical areas using data from its “Pro Football Reference” website.
This site uses the following criteria: a) The average number of passes completed per game a) the number of interceptions a) a quarterback’s completion percentage a) quarterback rating a) passing efficiency a) completion percentage and yards per pass attempt.
This process is then applied to the player’s salary, and the player is then awarded a Performance Bonus based on that.b) Total offensive plays scored a) yards per play b) completion rate and touchdowns a) touchdowns per attempt a) points scored and yards scored a).
passing yards per attempt and total touchdowns.b).
touchdowns per pass attempts and yards attempted.
The result of this calculation is the player receives a bonus of $3 per game in “Critical Areas.”
This bonus is based entirely on the amount the player brings in.
Therefore, players receiving a bonus in critical areas